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1. Testing for Multifitting/Bulkfitting - in Test Server Feedback [original thread]
I guess one thing that would be important to get right: if fitting fails, no modules should be loaded into the failed fit, or at least no rigs should be loaded. This would allow us to clean up easier if the fit fails and not lose money in case we ...
- by ThePiachu Avar - at 2016.06.08 15:51:15
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2. Can we have chat player list sorting by standings / wardecs? - in Player Features and Ideas Discussion [original thread]
I would like to be able to sort the chat player list by their standings / wardecs towards me / my corporation. Ideally - wardec > red > criminal > neutral > blue. This would make the information more accessible for both nullsec ratters...
- by ThePiachu Avar - at 2016.05.29 00:09:21
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3. Faster server ticks for non-space features - in Player Features and Ideas Discussion [original thread]
I think during Fanfest one of the developers mentioned that they were thinking about increasing the server tick speed with the new hardware, but that it would fundamentally change a few key aspect of how things work in EVE, so it would have to be ...
- by ThePiachu Avar - at 2016.05.16 04:51:30
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4. Is there a technical reason systems are not listed for facility taxe... - in EVE Technology Lab [original thread]
As described here: https://forums.eveonline.com/default.aspx?g=posts&m=6487055
It looks like in /corp/WalletJournal.xml the argName1 (system name) is blank for a few types of transactions, like facility / reprocessing taxes (refTypeID 127...
- by ThePiachu Avar - at 2016.05.13 21:01:50
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5. API improvement for Citadel management - in Player Features and Ideas Discussion [original thread]
I am currently trying to figure out how to manage a small Citadel-owning corporation. My goal is to provide public services and make sure the structures are profitable. To be able to figure out which Citadel is turning a profit, I turned to the AP...
- by ThePiachu Avar - at 2016.05.13 19:33:55
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6. Add an option for compression tax on Citadels - in Player Features and Ideas Discussion [original thread]
Not only that, but being able to charge for compression in popular mining systems could spark a few wars between corporations - you might have some corporation want to move in to a system, destroy the existing citadels so that the miners would use...
- by ThePiachu Avar - at 2016.05.02 22:09:40
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7. Add an option for compression tax on Citadels - in Player Features and Ideas Discussion [original thread]
Angelique Duchemin wrote: Lugh Crow-Slave wrote: And a citadel owner can definitely get away with taxing less than the cost of 100 fuel blocks. It would have to be a pretty small tax then considering that even 1% tax on 150.000 units of ...
- by ThePiachu Avar - at 2016.05.01 00:25:07
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8. Add an option for compression tax on Citadels - in Player Features and Ideas Discussion [original thread]
Okay, the reason why we need compression tax is that currently with Citadels you have the following options: - You are in a corp, you put up a POS or a Citadel and compress your ore - this is only viable for a group or a multiboxer, since the fue...
- by ThePiachu Avar - at 2016.04.30 18:33:11
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9. Add an option for compression tax on Citadels - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: i brought this up to ccp repeatedly as well as a few others. they seemed to have no interest EDIT: we even pointed out how hard it would be to tax refining w/o taxing compression Yeah, currently refining in a citadel...
- by ThePiachu Avar - at 2016.04.29 19:58:53
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10. Announcement:EVE: Citadel expansion - General feedback - in EVE Information Portal [original thread]
I was hoping to be able to tax compression in citadels, but that doesn't seem to be an option. While I was planning on putting up a few citadels for that purpose, now I'm disappointed and probably won't put up anything at all...
- by ThePiachu Avar - at 2016.04.29 18:39:21
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11. Add an option for compression tax on Citadels - in Player Features and Ideas Discussion [original thread]
I was interested in setting up a public citadel to let people compress their ore and I was hoping to earn some fees from that. Looks like there is an option for charging fees for reprocessing, but not for compression. I would love to be able to ch...
- by ThePiachu Avar - at 2016.04.29 17:51:01
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12. Please list Blueprint type in its info - in Player Features and Ideas Discussion [original thread]
Since a lot of blueprints can be only assembled in Stations or specific assembly arrays, can we have that information provided along with the blueprint? For example, we could have "Amarr Fuel Block" list its type as "Blueprint Category: Component"...
- by ThePiachu Avar - at 2016.04.27 19:47:13
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13. Idea - deeds to NPC stations / regions - in Player Features and Ideas Discussion [original thread]
In Entropia Universe, players can purchase deeds to various places and earn revenue based on what's going on in the world. Since CCP wants to revamp taxes, etc., maybe it would be interesting to introduce deeds to regions that would pay owners d...
- by ThePiachu Avar - at 2016.04.23 17:31:11
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14. Idea: please rename Fax'es to Faux'es - in Player Features and Ideas Discussion [original thread]
Ever since I first heard about the Force Auxiliary ships and their "fax" abbreviation, I thought the abbreviation should be "faux". It makes more sense as the abbreviation - you don't drop the "u" in the middle, plus it makes for a more fancy acro...
- by ThePiachu Avar - at 2016.01.22 01:06:14
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15. Sticky:[New Structures] Condensed thread - in Player Features and Ideas Discussion [original thread]
Question - will the Structure components and Structures themselves be constructable in POS assembly arrays, or only stations / outposts and eventually citadels?
- by ThePiachu Avar - at 2015.11.03 07:59:58
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16. Station components and assembly arrays - in Science and Industry [original thread]
With the upcoming Citadels, I'm wondering how the logistics of building components for the structures work? Can the current station parts be assembled in assembly arrays, or only in stations / outposts? I would also be interested in finding out wh...
- by ThePiachu Avar - at 2015.11.03 07:57:56
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17. Demographics of plex buyers and consumers? - in EVE General Discussion [original thread]
Otso Bakarti wrote: Are you asking people who post on the forums to tell if they buy PLEX, and if so, state their "demographics". If so, what is the demographic criteria you seek; take home pay, own/rent home, live with mom in the basement, sti...
- by ThePiachu Avar - at 2015.11.03 07:54:47
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18. Demographics of plex buyers and consumers? - in EVE General Discussion [original thread]
I recently read a post breaking down which type of players participated in Fanfest (http://nevillesmit.com/blog/2015/11/2/for-all-the-quiet-ones). It was interesting to see the breakdown of which type of players attended the event. I'm wondering -...
- by ThePiachu Avar - at 2015.11.03 05:34:13
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19. Sticky:Dev blog: Testing a new EVE Launcher - in EVE Information Portal [original thread]
I'm loving the ability to save multiple accounts in the launcher and so on. Oen problem I have with it so far - it is really tiny on a 4k display. If you would configure it to scale with the display resolution, it would make it less of an eye stra...
- by ThePiachu Avar - at 2015.11.01 00:34:50
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20. A ship for jump freighting assembled ships - in Player Features and Ideas Discussion [original thread]
As someone that is looking into doing some Incursions in nullsec, I noticed EVE is missing some decent jump freighting ship for assembled ship - something like a Bowhead mixed with Rhea. At the moment, you either use the carriers / etc., but they...
- by ThePiachu Avar - at 2015.10.30 17:56:49
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